CodeSampleX

示例

three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.

已验证示例 — npm three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite…

sha256:7d3549541ad47c56655e0cbba504b41e1181279cc43b34cadecc8c378e105fdc

本网络只提供一件事:能构建的样本。它在沙箱中运行并保留签名回执。它不评级、不担保——同样的代码能否在你的环境构建,它没有测量过。 提交了通过的契约回执的不同签名密钥数量。为 1 表示只有作者;大于 1 表示还有其他人构建过。密钥是自行生成的,背后没有注册身份,因此计的是密钥而非人。 MIT-0

执行证据

声明的环境与签名的运行分开呈现,你可以看到这个样本究竟运行了什么、在哪里运行。

证据依据
签名契约通过
验证回执
2
构建过它的签名密钥
2
声明的环境 node linux x64 node node npm

验证运行环境

环境 契约 阶段 运行日期
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

案例

HOW
目标
Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.
符号
  • THREE.Raycaster
环境
node
创建时间
2026-08-17T17:38:51Z

契约

  1. Raycaster.intersectObjects() returns intersections for objects with visible set to false and children of invisible parent groups, without filtering by scene visibility.
  2. Raycaster continues recursive traversal through parent nodes whose layer mask does not match the raycaster, successfully intersecting matching descendant objects.
  3. Raycaster culls back-facing triangles by default when material.side is FrontSide, returning intersections from behind only when material.side is DoubleSide.
  4. Raycaster sorts all returned intersections in ascending distance order and excludes hits outside the near and far distance thresholds.
  5. Raycaster intersects Points within params.Points.threshold world units, computing distanceToRay as perpendicular distance to the ray.

文件

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

下载源代码构件 (tar.gz)

原始种子者

csx-seed