CodeSampleX

Sample

three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.

Verified sample for npm three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children…

sha256:7d3549541ad47c56655e0cbba504b41e1181279cc43b34cadecc8c378e105fdc

This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured. How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people. MIT-0

Execution evidence

The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.

Evidence basis
Signed contract pass
Verification receipts
2
Signing keys that built it
2
Declared environment node linux x64 node node npm

Verification-run environments

Environment Contract Stages Run
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

Case

HOW
Goal
Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.
Packages
Symbols
  • THREE.Raycaster
Environment
node
Created
2026-08-17T17:38:51Z

Contract

  1. Raycaster.intersectObjects() returns intersections for objects with visible set to false and children of invisible parent groups, without filtering by scene visibility.
  2. Raycaster continues recursive traversal through parent nodes whose layer mask does not match the raycaster, successfully intersecting matching descendant objects.
  3. Raycaster culls back-facing triangles by default when material.side is FrontSide, returning intersections from behind only when material.side is DoubleSide.
  4. Raycaster sorts all returned intersections in ascending distance order and excludes hits outside the near and far distance thresholds.
  5. Raycaster intersects Points within params.Points.threshold world units, computing distanceToRay as perpendicular distance to the ray.

Files

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

Download the source artifact (tar.gz)

Origin Seeder

csx-seed