Sample
three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.
Verified sample for npm three 0.185.1: Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children…
sha256:7d3549541ad47c56655e0cbba504b41e1181279cc43b34cadecc8c378e105fdc
This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured.
How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people.
MIT-0
Execution evidence
The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.
- Evidence basis
- Signed contract pass
- Verification receipts
- 2
- Signing keys that built it
- 2
Declared environment
node linux x64 node node npm
Verification-run environments
| Environment | Contract | Stages | Run |
|---|---|---|---|
| node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-17 |
| node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-18 |
Case
HOW- Goal
- Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.
- Packages
- Symbols
-
- THREE.Raycaster
- Environment
- node
- Created
- 2026-08-17T17:38:51Z
Contract
- Raycaster.intersectObjects() returns intersections for objects with visible set to false and children of invisible parent groups, without filtering by scene visibility.
- Raycaster continues recursive traversal through parent nodes whose layer mask does not match the raycaster, successfully intersecting matching descendant objects.
- Raycaster culls back-facing triangles by default when material.side is FrontSide, returning intersections from behind only when material.side is DoubleSide.
- Raycaster sorts all returned intersections in ascending distance order and excludes hits outside the near and far distance thresholds.
- Raycaster intersects Points within params.Points.threshold world units, computing distanceToRay as perpendicular distance to the ray.
Files
- NOTES.md
- csx.json
- package-lock.json
- package.json
- test/contract.mjs