示例
three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.
已验证示例 — npm three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL…
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本网络只提供一件事:能构建的样本。它在沙箱中运行并保留签名回执。它不评级、不担保——同样的代码能否在你的环境构建,它没有测量过。
提交了通过的契约回执的不同签名密钥数量。为 1 表示只有作者;大于 1 表示还有其他人构建过。密钥是自行生成的,背后没有注册身份,因此计的是密钥而非人。
MIT-0
执行证据
声明的环境与签名的运行分开呈现,你可以看到这个样本究竟运行了什么、在哪里运行。
- 证据依据
- 签名契约通过
- 验证回执
- 2
- 构建过它的签名密钥
- 2
声明的环境
node linux x64 node node npm
验证运行环境
| 环境 | 契约 | 阶段 | 运行日期 |
|---|---|---|---|
| node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-17 |
| node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-18 |
案例
HOW- 目标
- WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.
- 符号
-
- THREE.WebGLRenderer.toneMapping
- 环境
- node
- 创建时间
- 2026-08-17T09:20:31Z
契约
- THREE.WebGLRenderer.toneMapping defaults to NoToneMapping (0) and toneMappingExposure defaults to 1.0, omitting tone mapping macros from shader compilation unless an active mode is set and the material enables toneMapped.
- Three.js exports eight tone mapping constants: NoToneMapping (0), LinearToneMapping (1), ReinhardToneMapping (2), CineonToneMapping (3), ACESFilmicToneMapping (4), CustomToneMapping (5), AgXToneMapping (6), and NeutralToneMapping (7).
- Assigning renderer.toneMapping updates the property and injects #define TONE_MAPPING and the corresponding GLSL function into fragment shaders compiled for toneMapped materials.
- Setting material.toneMapped to false suppresses tone mapping in the compiled shader even when renderer.toneMapping is configured to an active mode.
文件
- NOTES.md
- csx.json
- package-lock.json
- package.json
- test/contract.mjs