CodeSampleX

Sample

three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.

Verified sample for npm three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone…

sha256:9b7d8e7e05f34b8fe38f2254fd845524f225d9a2eb77287fbf8f0a910c372505

This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured. How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people. MIT-0

Execution evidence

The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.

Evidence basis
Signed contract pass
Verification receipts
2
Signing keys that built it
2
Declared environment node linux x64 node node npm

Verification-run environments

Environment Contract Stages Run
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

Case

HOW
Goal
WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.
Packages
Symbols
  • THREE.WebGLRenderer.toneMapping
Environment
node
Created
2026-08-17T09:20:31Z

Contract

  1. THREE.WebGLRenderer.toneMapping defaults to NoToneMapping (0) and toneMappingExposure defaults to 1.0, omitting tone mapping macros from shader compilation unless an active mode is set and the material enables toneMapped.
  2. Three.js exports eight tone mapping constants: NoToneMapping (0), LinearToneMapping (1), ReinhardToneMapping (2), CineonToneMapping (3), ACESFilmicToneMapping (4), CustomToneMapping (5), AgXToneMapping (6), and NeutralToneMapping (7).
  3. Assigning renderer.toneMapping updates the property and injects #define TONE_MAPPING and the corresponding GLSL function into fragment shaders compiled for toneMapped materials.
  4. Setting material.toneMapped to false suppresses tone mapping in the compiled shader even when renderer.toneMapping is configured to an active mode.

Files

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

Download the source artifact (tar.gz)

Origin Seeder

csx-seed