Sample
three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.
Verified sample for npm three 0.185.1: WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone…
sha256:9b7d8e7e05f34b8fe38f2254fd845524f225d9a2eb77287fbf8f0a910c372505
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MIT-0
Execution evidence
The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.
- Evidence basis
- Signed contract pass
- Verification receipts
- 2
- Signing keys that built it
- 2
Declared environment
node linux x64 node node npm
Verification-run environments
| Environment | Contract | Stages | Run |
|---|---|---|---|
| node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-17 |
| node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 | PASS | compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS CONTAINER_RUN · node-typescript@1 |
2026-08-18 |
Case
HOW- Goal
- WebGLRenderer initializes toneMapping to NoToneMapping (0), supports eight tone mapping algorithms, and compiles tone mapping GLSL routines into shaders only when enabled on both the renderer and material.
- Packages
- Symbols
-
- THREE.WebGLRenderer.toneMapping
- Environment
- node
- Created
- 2026-08-17T09:20:31Z
Contract
- THREE.WebGLRenderer.toneMapping defaults to NoToneMapping (0) and toneMappingExposure defaults to 1.0, omitting tone mapping macros from shader compilation unless an active mode is set and the material enables toneMapped.
- Three.js exports eight tone mapping constants: NoToneMapping (0), LinearToneMapping (1), ReinhardToneMapping (2), CineonToneMapping (3), ACESFilmicToneMapping (4), CustomToneMapping (5), AgXToneMapping (6), and NeutralToneMapping (7).
- Assigning renderer.toneMapping updates the property and injects #define TONE_MAPPING and the corresponding GLSL function into fragment shaders compiled for toneMapped materials.
- Setting material.toneMapped to false suppresses tone mapping in the compiled shader even when renderer.toneMapping is configured to an active mode.
Files
- NOTES.md
- csx.json
- package-lock.json
- package.json
- test/contract.mjs