CodeSampleX

示例

verify three.Object3D in pkg:npm/three@0.185.1

sha256:f096fe46c51366686dff884e3f9d4cb8bd7333951a121c324935ef4587eba221

发布状态。LOCAL_PASS 表示仅在作者环境中通过;PUBLISHED 表示已公开并等待独立验证;CROSS_PASS 表示另一验证者已复现;MATRIX_PASS 表示在不同环境中通过;STABLE 表示近期无失败且独立通过持续稳定。 证据强度。L0 仅有源码;L1 已解析依赖;L2 已编译或加载;L3 已通过契约;L4 已被独立复现;L5 已在不同环境中通过。 MIT-0

执行证据

分开显示声明环境和签名验证运行,明确样本的证明范围。

证据依据
独立交叉验证
验证回执
1
验证级别
L4_CROSS_PASS
声明的环境 node 22.23 linux 24 · ubuntu · glibc 2.39 x64 node 22.23 javascript npm 10

验证运行环境

环境 契约 阶段 运行日期
node 22 · linux alpine/x64 · docker ed25519:c1973797be207ac4 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-21

案例

HOW
目标
verify three.Object3D in pkg:npm/three@0.185.1
符号
  • three.Object3D
环境
node 22.23.2
创建时间
2026-08-21T03:38:03Z

契约

  1. Object3D initializes with default identity transforms, empty children list, null parent, unit scale, and auto-updating matrices
  2. Scene graph hierarchy methods add, remove, and removeFromParent maintain bidirectional parent-child references and dispatch added/removed events
  3. attach reparents a child node while preserving its absolute world-space transformation matrix
  4. localToWorld and worldToLocal accurately convert 3D coordinates between object local space and root world space
  5. getWorldPosition, getWorldQuaternion, getWorldScale, and getWorldDirection extract decomposed world transforms from matrixWorld
  6. lookAt rotates object orientation such that the negative Z axis points directly towards target coordinates
  7. getObjectById, getObjectByName, and getObjectsByProperty search scene subtrees for matching node identifiers and properties
  8. translateX, translateY, translateZ, and translateOnAxis apply relative positional offsets in local coordinates
  9. clone supports shallow and deep recursive copying and toJSON serializes the scene node hierarchy

文件

  • PROMPT.md
  • csx.json
  • index.js
  • package-lock.json
  • package.json
  • spec.json
  • test/contract.cjs

下载源代码构件 (tar.gz)

原始种子者

匿名