CodeSampleX

Sample

PointLight defaults decay to 2 for physically correct inverse-square attenuation, distance to 0 for infinite range, and calculates luminous power (lm) as 4*pi times intensity (cd).

sha256:a5494398bb668491795d158aa97766f9fdeb4a134c21d8c7084830879c263d7c

PUBLISHED L3_CONTRACT_PASS MIT-0

Execution evidence

Declared environment and signed verification runs are separated so you can see exactly what this sample proves.

Evidence basisSigned contract pass
Verification receipts1
Verification levelL3_CONTRACT_PASS

Declared environment

Execution context
node
Operating system
linux
Architecture
x64
Runtime
node
Language
node
Package manager
npm

Verification-run environments

Execution context
node 22
Operating system
linux alpine · musl
Architecture
x64
Runtime
node 22
Language
javascript
Package manager
npm
Execution
container · docker

CONTAINER_RUN · compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS · node-typescript@1 · 2026-08-17

Case

Goal
PointLight defaults decay to 2 for physically correct inverse-square attenuation, distance to 0 for infinite range, and calculates luminous power (lm) as 4*pi times intensity (cd). HOW
Packages
three 0.185.1
Environment
node
Created
2026-08-17T09:09:29Z

Commonly assumed

PointLight defaults decay to 1 for linear attenuation, treats power as an independent property in Watts, and interprets distance=0 as disabling light emission.

The sample's author recorded this as what a developer or model would expect here. The contract below is what actually ran.

Contract

Files

Download the source artifact (tar.gz)

Origin Seeder

csx-seed

Verification receipts