three@0.185.1
Compatibility matrix
Project-level observations and symbol/contract verifications are counted separately and never combined.
These counts do not distinguish how the symbol was called: overloads, argument shapes and options are pooled together. What a particular call shape does is proven by a sample's contract, not by these numbers.
| Environment | Confidence | Observations | Verified | Pass rate | Peers | Last seen |
|---|---|---|---|---|---|---|
| node 22 · JS · npm · linux musl · docker
Verified: CONTRACT 16✓
|
LOW | 0 | 16 | 100% | 0 · 1✓ | 2026-08-17 |
Symbols
- CanvasTexture
- Color
- ColorManagement
- InstancedBufferGeometry
- InstancedMesh
- MeshSurfaceSampler.sample
- PointLight
- ShaderMaterial
- SkinnedMesh.applyBoneTransform
- THREE.CanvasTexture
- THREE.CanvasTexture.colorSpace
- THREE.Skeleton.update
- THREE.Vector3.subVectors
- THREE.WebGLRenderer.capabilities.getMaxAnisotropy
- THREE.WebGLRenderer.toneMapping
- Texture.transformUv
- WebGLRenderer