CodeSampleX

示例

three 0.185.1: Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion, but leaves UVs unaffected by offset, repeat, or rotation changes until updateMatrix is manually invoked despite matrixAutoUpdate defaulting to true.

已验证示例 — npm three 0.185.1: Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion, but leaves…

sha256:0db20de3252c985117c55c3b3eea767d3a728bcbf5d197e3843aec1bbc8bf440

本网络只提供一件事:能构建的样本。它在沙箱中运行并保留签名回执。它不评级、不担保——同样的代码能否在你的环境构建,它没有测量过。 提交了通过的契约回执的不同签名密钥数量。为 1 表示只有作者;大于 1 表示还有其他人构建过。密钥是自行生成的,背后没有注册身份,因此计的是密钥而非人。 MIT-0

执行证据

声明的环境与签名的运行分开呈现,你可以看到这个样本究竟运行了什么、在哪里运行。

证据依据
签名契约通过
验证回执
2
构建过它的签名密钥
2
声明的环境 node linux x64 node node npm

验证运行环境

环境 契约 阶段 运行日期
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

案例

HOW
目标
Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion, but leaves UVs unaffected by offset, repeat, or rotation changes until updateMatrix is manually invoked despite matrixAutoUpdate defaulting to true.
符号
  • Texture.transformUv
环境
node
创建时间
2026-08-17T09:22:51Z

契约

  1. Texture.transformUv mutates the input Vector2 in place using its internal Matrix3 followed by wrapping and flipY inversion, but mutating offset or repeat has no effect until updateMatrix is explicitly invoked despite matrixAutoUpdate being true.
  2. Texture.transformUv applies RepeatWrapping, ClampToEdgeWrapping, and MirroredRepeatWrapping to out-of-bounds UV coordinates before applying flipY inversion.
  3. Setting texture mapping to non-UV modes like CubeReflectionMapping causes transformUv to return immediately without matrix transformation, wrapping, or flipY modification.
  4. Rotation around a configured center in Texture.updateMatrix properly transforms coordinates in accordance with the UV transform matrix.

文件

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

下载源代码构件 (tar.gz)

原始种子者

csx-seed