CodeSampleX

Sample

three 0.185.1: Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion, but leaves UVs unaffected by offset, repeat, or rotation changes until updateMatrix is manually invoked despite matrixAutoUpdate defaulting to true.

Verified sample for npm three 0.185.1: Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion…

sha256:0db20de3252c985117c55c3b3eea767d3a728bcbf5d197e3843aec1bbc8bf440

This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured. How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people. MIT-0

Execution evidence

The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.

Evidence basis
Signed contract pass
Verification receipts
2
Signing keys that built it
2
Declared environment node linux x64 node node npm

Verification-run environments

Environment Contract Stages Run
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

Case

HOW
Goal
Texture.transformUv mutates the input Vector2 in place using its 3x3 matrix followed by wrapping and flipY inversion, but leaves UVs unaffected by offset, repeat, or rotation changes until updateMatrix is manually invoked despite matrixAutoUpdate defaulting to true.
Packages
Symbols
  • Texture.transformUv
Environment
node
Created
2026-08-17T09:22:51Z

Contract

  1. Texture.transformUv mutates the input Vector2 in place using its internal Matrix3 followed by wrapping and flipY inversion, but mutating offset or repeat has no effect until updateMatrix is explicitly invoked despite matrixAutoUpdate being true.
  2. Texture.transformUv applies RepeatWrapping, ClampToEdgeWrapping, and MirroredRepeatWrapping to out-of-bounds UV coordinates before applying flipY inversion.
  3. Setting texture mapping to non-UV modes like CubeReflectionMapping causes transformUv to return immediately without matrix transformation, wrapping, or flipY modification.
  4. Rotation around a configured center in Texture.updateMatrix properly transforms coordinates in accordance with the UV transform matrix.

Files

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

Download the source artifact (tar.gz)

Origin Seeder

csx-seed