CodeSampleX

Sample

WebGLRenderer requires WebGL 2, exposes read-only WebGLCoordinateSystem, syncs outputColorSpace to WebGL context properties, gates reversedDepthBuffer on EXT_clip_control, and scales drawing buffer dimensions by pixelRatio.

sha256:49872675f20c0bd5c89d64b93bddda23838a0b1375aa8b9f05361a5835acb0d9

PUBLISHED L3_CONTRACT_PASS MIT-0

Execution evidence

Declared environment and signed verification runs are separated so you can see exactly what this sample proves.

Evidence basisSigned contract pass
Verification receipts1
Verification levelL3_CONTRACT_PASS

Declared environment

Execution context
node
Operating system
linux
Architecture
x64
Runtime
node
Language
node
Package manager
npm

Verification-run environments

Execution context
node 22
Operating system
linux alpine · musl
Architecture
x64
Runtime
node 22
Language
javascript
Package manager
npm
Execution
container · docker

CONTAINER_RUN · compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS · node-typescript@1 · 2026-08-17

Case

Goal
WebGLRenderer requires WebGL 2, exposes read-only WebGLCoordinateSystem, syncs outputColorSpace to WebGL context properties, gates reversedDepthBuffer on EXT_clip_control, and scales drawing buffer dimensions by pixelRatio. HOW
Packages
three 0.185.1
Environment
node
Created
2026-08-17T09:24:24Z

Commonly assumed

WebGLRenderer accepts WebGLRenderingContext instances with backwards compatibility fallback and allows coordinateSystem reconfiguration.

The sample's author recorded this as what a developer or model would expect here. The contract below is what actually ran.

Contract

Files

Download the source artifact (tar.gz)

Origin Seeder

csx-seed

Verification receipts