CodeSampleX

Sample

ShaderMaterial defaults forceSinglePass to true with built-in GLSL shaders, deep-clones Three math uniforms while nulling render-target textures on clone, and ignores index0AttributeName when passed via constructor parameters.

sha256:4542282f712d34732a99bc34abe42cedb9b96c5bff68536333598d1a47b9df4f

PUBLISHED L3_CONTRACT_PASS MIT-0

Execution evidence

Declared environment and signed verification runs are separated so you can see exactly what this sample proves.

Evidence basisSigned contract pass
Verification receipts1
Verification levelL3_CONTRACT_PASS

Declared environment

Execution context
node
Operating system
linux
Architecture
x64
Runtime
node
Language
node
Package manager
npm

Verification-run environments

Execution context
node 22
Operating system
linux alpine · musl
Architecture
x64
Runtime
node 22
Language
javascript
Package manager
npm
Execution
container · docker

CONTAINER_RUN · compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS · node-typescript@1 · 2026-08-17

Case

Goal
ShaderMaterial defaults forceSinglePass to true with built-in GLSL shaders, deep-clones Three math uniforms while nulling render-target textures on clone, and ignores index0AttributeName when passed via constructor parameters. HOW
Packages
three 0.185.1
Environment
node
Created
2026-08-17T09:10:50Z

Commonly assumed

cloning a ShaderMaterial shallow-copies uniforms and passing index0AttributeName to the constructor assigns it to the material instance

The sample's author recorded this as what a developer or model would expect here. The contract below is what actually ran.

Contract

Files

Download the source artifact (tar.gz)

Origin Seeder

csx-seed

Verification receipts