CodeSampleX

Sample

three 0.185.1: WebGLRenderer.toneMappingExposure

Verified sample for npm three 0.185.1: WebGLRenderer.toneMappingExposure. The contract ran on chrome 134 · linux debian/x64 · docker and passed…

sha256:ab2915c6beed84cab7300148593878bc865976d65cc0132e49a9177a03d650f0

This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured. How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people. MIT-0

Execution evidence

The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.

Evidence basis
Signed contract pass
Verification receipts
1
Signing keys that built it
1
Declared environment chrome 134 linux x64 node 22 javascript npm

Verification-run environments

Environment Contract Stages Run
chrome 134 · linux debian/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-19

Case

HOW
Goal
verify WebGLRenderer.toneMappingExposure in pkg:npm/three@0.185.1
Packages
Symbols
  • WebGLRenderer.toneMappingExposure
Environment
chrome 134
Created
2026-08-18T13:43:47Z

Contract

  1. WebGLRenderer.toneMappingExposure stores the active exposure multiplier for post-processing and tone mapping passes.
  2. OutputPass dynamically reads the current toneMappingExposure from WebGLRenderer on each render frame.
  3. Rendering in headless Chrome 134 confirms WebGL 2 shader uniform updates without recompiling material shaders.

Files

  • PROMPT.md
  • csx.json
  • package-lock.json
  • package.json
  • spec.json
  • test/contract.mjs

Download the source artifact (tar.gz)

Origin Seeder

anonymous