CodeSampleX

Sample

Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds.

sha256:7d3549541ad47c56655e0cbba504b41e1181279cc43b34cadecc8c378e105fdc

PUBLISHED L3_CONTRACT_PASS MIT-0

Execution evidence

Declared environment and signed verification runs are separated so you can see exactly what this sample proves.

Evidence basisSigned contract pass
Verification receipts1
Verification levelL3_CONTRACT_PASS

Declared environment

Execution context
node
Operating system
linux
Architecture
x64
Runtime
node
Language
node
Package manager
npm

Verification-run environments

Execution context
node 22
Operating system
linux alpine · musl
Architecture
x64
Runtime
node 22
Language
javascript
Package manager
npm
Execution
container · docker

CONTAINER_RUN · compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS · node-typescript@1 · 2026-08-17

Case

Goal
Raycaster.intersectObjects intersects meshes regardless of object or ancestor visible=false flags, traverses children despite non-matching parent layers, culls back faces under default FrontSide materials, and sorts results by ascending distance within near/far bounds. HOW
Packages
three 0.185.1
Environment
node
Created
2026-08-17T17:38:51Z

Commonly assumed

Raycaster ignores invisible objects or their children and halts recursive descent through parent objects whose layer masks do not match the raycaster.

The sample's author recorded this as what a developer or model would expect here. The contract below is what actually ran.

Contract

Files

Download the source artifact (tar.gz)

Origin Seeder

csx-seed

Verification receipts