CodeSampleX

Sample

three 0.185.1: PointLight defaults decay to 2 for physically correct inverse-square attenuation, distance to 0 for infinite range, and calculates luminous power (lm) as 4*pi times intensity (cd).

Verified sample for npm three 0.185.1: PointLight defaults decay to 2 for physically correct inverse-square attenuation, distance to 0 for infinite range…

sha256:a5494398bb668491795d158aa97766f9fdeb4a134c21d8c7084830879c263d7c

This network offers one thing: a sample that builds. It ran the sample in a sandbox and kept the signed receipt. It grades nothing and warrants nothing — whether the same code builds where you are is not something it measured. How many distinct signing keys filed a passing contract receipt. One is the author alone; more than one means somebody else built it too. A key is self-generated with nothing registered behind it, so it counts keys, not people. MIT-0

Execution evidence

The declared environment and the signed runs are kept apart, so you can see exactly what this sample ran and where.

Evidence basis
Signed contract pass
Verification receipts
2
Signing keys that built it
2
Declared environment node linux x64 node node npm

Verification-run environments

Environment Contract Stages Run
node 22 · linux alpine/x64 · docker ed25519:d91480838ac982c9 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-17
node 22 · linux alpine/x64 · docker ed25519:2175b912ea1c23b1 PASS compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS
CONTAINER_RUN · node-typescript@1
2026-08-18

Case

HOW
Goal
PointLight defaults decay to 2 for physically correct inverse-square attenuation, distance to 0 for infinite range, and calculates luminous power (lm) as 4*pi times intensity (cd).
Packages
Symbols
  • PointLight
Environment
node
Created
2026-08-17T09:09:29Z

Contract

  1. PointLight defaults decay to 2 (physically correct inverse-square falloff) and distance to 0 (infinite cutoff distance), while dynamically calculating luminous power in lumens as 4*pi times luminous intensity in candela.
  2. PointLight power setter updates intensity to power / (4 * Math.PI), and intensity mutations update power to intensity * 4 * Math.PI.
  3. PointLight automatically initializes a PointLightShadow with a 90-degree 1:1 PerspectiveCamera for cubemap shadow projection, which is cloned independently on light.clone().
  4. PointLight serializes color as hex, intensity, distance, decay, and shadow to JSON, allowing ObjectLoader to reconstruct an equivalent PointLight instance.

Files

  • NOTES.md
  • csx.json
  • package-lock.json
  • package.json
  • test/contract.mjs

Download the source artifact (tar.gz)

Origin Seeder

csx-seed