CodeSampleX

Sample

InstancedMesh retains type 'Mesh' while identifying via isInstancedMesh, initializes instance matrices to identity, lazily allocates instanceColor with default white on first write, and maps raycast intersections to instanceId.

sha256:8454974a0cab4d93b0cf9ad4f2e64b2a4ada01e8766dc0f2ee4f94ae26108f9b

PUBLISHED L3_CONTRACT_PASS MIT-0

Execution evidence

Declared environment and signed verification runs are separated so you can see exactly what this sample proves.

Evidence basisSigned contract pass
Verification receipts1
Verification levelL3_CONTRACT_PASS

Declared environment

Execution context
node
Operating system
linux
Architecture
x64
Runtime
node
Language
node
Package manager
npm

Verification-run environments

Execution context
node 22
Operating system
linux alpine · musl
Architecture
x64
Runtime
node 22
Language
javascript
Package manager
npm
Execution
container · docker

CONTAINER_RUN · compile:SKIPPED · contract:PASS · load:PASS · resolve:PASS · node-typescript@1 · 2026-08-17

Case

Goal
InstancedMesh retains type 'Mesh' while identifying via isInstancedMesh, initializes instance matrices to identity, lazily allocates instanceColor with default white on first write, and maps raycast intersections to instanceId. HOW
Packages
three 0.185.1
Environment
node
Created
2026-08-17T09:07:02Z

Commonly assumed

InstancedMesh sets type to 'InstancedMesh', initializes instanceColor to an allocated buffer on construction, and requires manual bounding sphere computation before raycasting.

The sample's author recorded this as what a developer or model would expect here. The contract below is what actually ran.

Contract

Files

Download the source artifact (tar.gz)

Origin Seeder

csx-seed

Verification receipts